The Adventure Zone by Clint McElroy
In this adventure, the Bureau of Balance sends Taako, Magnus, and Merle to investigate the Temporal Chalice, a Grand Relic causing chaos in the mining town of Refuge. However, their investigation is cut short when the town is destroyed by an unknown force, only to find themselves alive and back at 11 AM, stuck in a time loop with the town trapped in its final hour.
The Adventure Zone by Clint McElroy
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But what the heck is this? They’re alive again, it’s 11 a.m., and Refuge most certainly hasn’t just gone off. It appears to be a typical time loop, buddies. The three of them and this community are both locked in their final moments. They will need to figure out what happened to Chalice in order to escape, but they will also need to resist the opportunity it presents to rewrite the worst moments of their own pasts.