Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
Sam Masur exits a subway vehicle on a very cold day in December of his junior year at Harvard and spots Sadie Green among the crowds of people lining up on the platform. She hears his name. She initially acts as though she hasn’t heard him, but as she turns around, a game that would catapult them to fame starts.
These childhood buddies borrow money, ask for favours, and even before they graduate from college, they have produced their first big-budget film, Ichigo. The entire globe is theirs overnight. Sam and Sadie are clever, wealthy, and only 25 years old, but these attributes won’t shield them from their own creative ambitions or the betrayals of their hearts.
Gabrielle Zevin’s Tomorrow, Tomorrow, and Tomorrow spans thirty years, from Cambridge, Massachusetts to Venice Beach, California, and lands in between and far beyond. It explores the complexity of identity, disability, failure, the potential for redemption, and most importantly, our need to connect: to be loved and to love.
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
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In a pediatric hospital, Sam and Sadie cross paths. While Sadie’s sister was receiving treatment for pediatric leukaemia, Sam sustained significant injuries. Despite coming from quite different backgrounds, they are friends thanks to their shared passion for video gaming. They start creating games as college students, and with Marx, Sam’s roommate, providing organizational support, a firm is established. The 30 years of their journey are marked by love, grief, close friendship, and misunderstandings. I struggled to like Sadie, despite the fact that I enjoy reading and seeing stories about successful women in business. Definitely a character with flaws. Still, I spent hours at a time reading the book. My undivided attention can only be sustained by a great story.
Characters Sam Masur and Sadie Green are nuanced. Both of them as well as their relationship have serious flaws. Because of its ugliness and flaws, it is incredibly believable as being human. Their shared passion for video games is what initially brought them together, and creating games is where they both shine and falter. Sadie and Sam have some difficult times, and despite their great achievements, they never manage to find true happiness. Their poor communication skills were a regular source of frustration for me. Even though they were quite close in some ways, they couldn’t talk about crucial issues. And I got the impression that they had impossible expectations for one another but not for everyone else.
This story is primarily about a relationship, but it’s a sophisticated, contemporary, neuro-atypical romance between friends and colleagues that comes off as wonderfully accessible and realistic. Zevin meticulously develops her characters and setting by starting with them in their late teens, revealing their formative years over time, and letting the audience get a sense of what makes them tick. The environment is ideal for geek culture and the production of software, and this surely drew readers in.